Freeslot
SPR_MRLN
MT_MARISHRM
S_MARISHRM
MT_MARISHRMB
S_MARISHRMB
MT_MARISHRMA
S_MARISHRMA
MT_MARISHRMR
S_MARISHRMR
MT_MARISHRMG
S_MARISHRMG
MT_MARISHRMS
S_MARISHRMS
SPR_MRYU
MT_MARIYUKK
S_MARIYUKK
S_MARIYUKKD
S_MARIYUKKC
S_MARIYUKKR
SFX_MRSYUU

Object MT_MARISHRM
#$Name Marisa Land Mushroom
#$Sprite MRLNA0
#$Category Marisa Land Mushrooms
MapThingNum = 17300
SpawnState = S_MARISHRM
Radius = 23*FRACUNIT 
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_MARISHRM
SpriteName = MRLN
SpriteFrame = A
Duration = -1
Action None
Next = S_MARISHRM

Object MT_MARISHRMB
#$Name Marisa Land Big Mushroom
#$Sprite MRLNB0
#$Category Marisa Land Mushrooms
MapThingNum = 17301
SpawnState = S_MARISHRMB
Radius = 23*FRACUNIT 
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_MARISHRMB
SpriteName = MRLN
SpriteFrame = B
Duration = -1
Action None
Next = S_MARISHRMB

Object MT_MARISHRMA
#$Name Marisa Land Blue Mushroom
#$Sprite MRLND0
#$Category Marisa Land Mushrooms
MapThingNum = 17303
SpawnState = S_MARISHRMA
Radius = 23*FRACUNIT 
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_MARISHRMA
SpriteName = MRLN
SpriteFrame = D
Duration = -1
Action None
Next = S_MARISHRMA

Object MT_MARISHRMR
#$Name Marisa Land Red Mushroom
#$Sprite MRLNC0
#$Category Marisa Land Mushrooms
MapThingNum = 17304
SpawnState = S_MARISHRMR
Radius = 23*FRACUNIT 
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_MARISHRMR
SpriteName = MRLN
SpriteFrame = C
Duration = -1
Action None
Next = S_MARISHRMR

Object MT_MARISHRMG
#$Name Marisa Land Green Mushroom
#$Sprite MRLNE0
#$Category Marisa Land Mushrooms
MapThingNum = 17305
SpawnState = S_MARISHRMG
Radius = 23*FRACUNIT 
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_MARISHRMG
SpriteName = MRLN
SpriteFrame = E
Duration = -1
Action None
Next = S_MARISHRMG

Object MT_MARISHRMS
#$Name Marisa Land Brown Mushroom
#$Sprite MRLNF0
#$Category Marisa Land Mushrooms
MapThingNum = 17306
SpawnState = S_MARISHRMS
Radius = 23*FRACUNIT 
Height = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_MARISHRMS
SpriteName = MRLN
SpriteFrame = F
Duration = -1
Action None
Next = S_MARISHRMS

Object MT_MARIYUKK
#$Name Marisa Land Yukkuri
#$Sprite MRYUA0
#$Category Marisa Land Mushrooms
MapThingNum = 17302
SpawnState = S_MARIYUKK
DeathState = S_MARIYUKKD
DeathSound = SFX_MRSYUU
Radius = 23*FRACUNIT 
Height = 64*FRACUNIT
Flags = MF_SPECIAL
SpawnHealth = 1000

State S_MARIYUKK
SpriteName = MRYU
SpriteFrame = A
Duration = -1
Action None
Next = S_MARIYUKK

State S_MARIYUKKD
SpriteName = MRYU
SpriteFrame = B
Duration = 120
Action = A_BunnyHop
Next = S_MARIYUKKC

State S_MARIYUKKC
SpriteName = MRYU
SpriteFrame = A
Duration = 75
Action None
Next = S_MARIYUKKR

State S_MARIYUKKR
SpriteName = SPR_NULL
SpriteFrame = A
Duration = 1
Action = A_SpawnFreshCopy
Next = S_NULL